[Hi-thraw-lick] A fancy city, made up of elite members of the community and rich citizens. These people enjoy the newest fashions and nicest clothing, and almost everyone has a cousin or relative that has strings to pull in the govermental authority here. Laid back and frugally luxurious, it suffers no worries within it's borders. The most well-known architects contributed to building this masterpiece of a city.
This is the inner city! It includes everything from shops to inns. If you have beasts with you, make sure to leave them in the stables!
The baroquely designed estates here have accommodated anyone from nobles to merchants for decades. This includes the entirety of the homes, even including those on the edge of the town and beyond. ( Get a house for your character here. More then one person can inhabit a home and visitors can visit. )
[Lee-an-dal-ick] A city bordering the neighbouring country of Fardonemai [Far-donn-eh-mwa] . Away from the popular fashion that dominates the country, this city's culture has been inspired by the brother-like country, giving it an exotic feeling. A mix of citizens, from high class to low class occupy this land.
This is the inner city! It includes everything from shops to inns. If you have beasts with you, make sure to leave them in the stables!
[Frin-chezz] This is a rough city. Dirty cobbled streets and dark ally-ways litter the town providing home for many a home lacking man. Low-standing citizens and those who live on the street. Bountiful of 'urchin' kids running amok, and street gangs, it's a brawling town. It's well known for black market trading, rowdy pubs, and the loosest weapon laws around.
This is the inner city! It includes everything from shops to inns. If you have beasts with you, make sure to leave them in the stables!
Here are the homes of the inhabitants of Frinchesz. There are a variety of shapes and sizes of houses. It's customary for more then one family or more then one person to live in a house depending on it's size and the people's preferences. The streets range from dirt to cobble stone and lit to shadowy.
( Get a house for your character here. More then one person can inhabit a home and visitors can visit. )
Between the three cities runs a dusty road, carved from the landscape. Carriages roll through the wilderness on these passages. Often at the cities they will pick up passengers and take them places for a price. There's a large coach that the cities own as a public service, but everyone knows that they are more expensive and are not the best sharpshooters to protect you from the bandits that plague the land. Most all of these swift criminals are Contractors of one side or the other.
Travel from town to town here. In between the lands are small scattered villages and outposts, with friendly occupants or the ghost of milita control. The way is far and tedious, but the only mode of travel other then horseback.
Here are the stables that huddle close to each town, boarding individual's horses that are visiting the city, and loaning out to those who are traveling elsewhere. It's a costly transaction, but your horses are well cared for and it aids in the lengthy travels you'd otherwise have to face.
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Aneverto Anima
In the flourishing cities and sunlit wilderness, a new secret awaits the attention of the life sustaining planet of Aorilcia. A soft hum has insisted that they wake to the coming dawn, a relationship between mortal and immortal. Demons and Angels scour the celestial and demonic plains with their own conflict, threatening to drive each other to extinction. Angels worry for the good of the world, peace (unless war is necessary), and the harmony of the humans living obliviously with them. Where as the demons are convinced that they can take the world and keep it as their own, a rather selfish greed controls them. Humans are the last chance for both races, to aid in their survival. The humans live in their own worries, doubts, hopes and lives, war wages and their lives stand in the balance.